Fate 2
Yesterday, Desty 2 launched its latest Dungeon, the Sunder doctrine, which now has a way of competition and a race for the first end between the community. In over four hours, this was taller than some raid competitions as the dungeons become longer and more annoying in time, especially in the competition mode.
Dungeon was very creative, mixing lore and gameplay in ways we haven’t seen before. In general, I think that during all complaints and punishment, it is important to stop and admit that after 10+ years now, Destiny 2 is still doing many right things, and building many interesting things, even if there Problems to motivate players to stay engaged with all. So time for some positivity.
Raid and dungeon – Fate thematic and mechanically has been able to keep things fresh in this area and produces some of the single “Pinnacle” FPS content throughout the industry at this level. Other robbers have tried to match him, and not too close.
Fate 2
extension – of course, there is occasional miss (Lightfall, lately), but generally speaking destiny 2 has done great work for these, including the latest form that is probably the best expansion they have released after ten years Full of the existing series, and somehow they created a suitable end for that saga in a way that seemed almost impossible.
The curves of the story – While the story of luck is hit or miss, especially the two past episodes, destinations 2 can still surprise us MASS History returns like what we just saw in heresy, real surprises when you do not expect them and hope that they can do more of this kind in the future.
activity – The spiral, the tomb of the elders, effectively three new strikes in one episode, and now its new Roguedic Nether Mode in heresies. These are really some of the best seasonal activities we have received, and seasonal content has only increased in volume and timely quality. We have had things that were just more than a single public event has all the content for the season. The problem, of course, is the motivation BY Play these activities, and if luck is fighting with an aspect in general, it is this. But they are still making a lot of content compared to everyone else in this living genre. Few compare to it.
Fate 2
Meta – This is a combination of new weapons, new exotics, new subclasses, new aspects, new objects and new balance patches, which really make every season or episode feel different for As for construction or whatever Meta is happening at the moment. I am drawing weapons that I have not touched for years (Queenbreaker?) Or following new weapons with (obviously resting power) that can really make your constructions more fun and interesting. I really like to find new fun buildings every season at this point.
makeup -If there is an area that has seen non -stop improvement for all this decade is the cosmetics team, producing extraordinary armor groups, decoration and shader, along with ships, sparrows, emotions and all the rest. Now, even the licensing department is going a lot of landing things as a collaboration of Star Wars. The problem here, of course, is the prices, but the design team itself has continued to go crazy for years.
Fate 2
Fate 2 has major problems. The player’s motivation is the main among them. Icamidation is another. Showing stories and issuing cadence content. Individual nitpicks within activities or with large looting or mistakes that last a long time to fix. But they are doing very well, and they are doing LOTBoth compared to other games in the industry, and taking into account the fact that the bungie has been cut in half the meaning of recent years and the remaining Devs constantly acting under the threat of more dismissal. They are doing greatly in general, and sometimes it is okay to do a pause from complaining to know it.
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